Tuesday, June 24, 2014

Evolution of concept, Concept 3

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Evolution of concept art. Taking the original idea from paper and working out proportions and placement. The original concept would not work well in a 1080p resolution and would have created extremely short but wide rooms. As such the UI has been relocated to the side to create better proportioned rooms. As you can see the rooms are massive in comparison to the character and the game will be designed around the idea of single room per screen gameplay.

The bricks are super basic and low res, the cleaned up bricks will be roughly double the quality due to size. The room also does not currently have a background but due to being concept it was left black.

Also, early look at character concept.



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