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Evolution of concept art. Taking the original
idea from paper and working out proportions and placement. The original
concept would not work well in a 1080p resolution and would have created
extremely short but wide rooms. As such the UI has
been relocated to the side to create better proportioned rooms. As you
can see the rooms are massive in comparison to the character and the
game will be designed around the idea of single room per screen
gameplay.
The bricks are super basic and low res, the cleaned
up bricks will be roughly double the quality due to size. The room also
does not currently have a background but due to being concept it was
left black.
Also, early look at character concept.

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