Tuesday, June 24, 2014

Graphics style choices

ARCHIVED POST

So, with more details now ironed out on proportions, resolution, and such, I now begin taking everything one step at a time and ironing out more details.

One of the details I want to get out of the way early is style. I already know how I want the game to work mechanically at the basic level so now I want to consider how the game should look aesthetically at the basic level.

Originally I was planning on working in a very high detail level, as seen with the concept art of my previous update. Since then I have also begun exploring other options as seen here.

 


I am making the game I have always dreamed of since I was a kid, and while its been overplayed to the point where many people are fed up with it, I do like the 8bit style of games. Its what I grew up with and its a style that is truly timeless in my eyes if used properly. After all, I am making this game for myself! This is the game I want, not a game that is attempting to appease others. As I have said before, I am a firm believer of making something I want to play which in turn will attract other like minded gamers.

The second option is a Stylized option which takes the heart of true 8-bit limitations but without the actual limitations. Simple and bright, easily recognizable, ect. This is the option I am leaning to the most because it still holds the true heart of what I loved about the games in that day. It give everything the feeling of more detail with much less actual detail. The extra color detail, while staying conservative, really brings out more of a sense of detail. Its just something I feel looks better overall and has a great deal of soul and detail to it.

The last options are higher detail and high detail simplified. I honestly have never been a big fan of the high detail, heavy shading, style. Its really not something I have ever been a big fan of but I cant really explain why, it just looks off to me. On the other spectrum though is HD Minimalistic which give kind of a cel shaded look to the tiles. It gives them emotion and detail with bold lines and bold colors/shading while staying minimal and traditional. Its got its own look that I do enjoy but I also look at it and find myself looking back towards the more traditional styles.

Overall I think each style has its on place in a game and are all compatible but I am really soul searching for what fits my game and how I want it to look and feel overall.

I find that by posting these updates on Facebook(Blogger now) it keeps me going and moving forward as well as even giving a bit of an inside view to some of the process I go through. Its been a long time since I have actually made a game, in fact the last project I finished to completion was a 1 level Mega Man fan game for a friend. I built the engine from scratch and designed the boss from scratch as well. You can find that at the link here.

http://sandbox.yoyogames.com/games/125937-wrath-of-kennon-man

Before that was a game I made called "Grimmy", which this game is actually a re-imagining of. I will not link to that game because of some unfortunate consequences where the site I was affiliated with has become a virus infested place and my original exe was put into an installer with tons of bloatware and such.
 

I believe a friend uploaded the plain exe on his website and it still may or may not be there. If it is I am sure he can post a link on the comments. Be warned, it was my first game ever and it is HORRIBLE! I mean... It is bad, it has so many poor design choices.

One last note. The "Wrath of Kennon Man" game may or may not trigger some virus protection programs. The game is 100% safe and includes no malware, spyware, or viruses of any kind. It is a known issue with the platform it was compiled and programmed in. So if you get an alert, do not worry it is safe.

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