This basic blog is dedicated to update posts for the Project Grimmy game.
Tuesday, June 24, 2014
Early concept work for the UI and basic design
ARCHIVED POST
After talking with a friend the other day about game design and our theories and whatnot, I've been inspired to continue working on my game. Why don't have a computer I've definitely been spending some time on concept art and design ideas while watching 2 player productions videos on YouTube via my Wii U.
This is one of my favorite parts of working on game design is having the chance to just sit down and put my ideas to paper and really just think of like the possibilities that this game could turn out to be. Really right now the potential is unlimited in the fact that I can do anything. I don't have anything set in stone just yet so this game could really turn out to be 100% different than the concept or it could go straight from concept and become final product.
As a kid I've always been deeply in love with platform based games like Metroid, Megaman, and even the Mario games. One of the many ideas I feel that died off well before its time was the zelda 2 style of an over world that was three dimensional but then random encounters and dungeons were two-dimensional. I am also a fan of the idea of nonlinear platformer games like Super Metroid and the concept of sequence breaking. Open world games I feel with no set path have tons of replayability that I would like to capture in my game.
As of right now nothing is set in stone, both concepts are something I'd like to explore but because of the nature of each of them it's hard to put them both together in a way that does not feel tedious or overly gimmicky.
I'm excited for the possibilities that can come from these ideas and I can envision both styles of gameplay in a final product. For now though I will be working solely on concept and through that process hopefully decide what venture I want to head towards for this game.
It has been years since I've actually taken something from concept to a final product and I can no longer just sit by and not complete something. I want to finally create something that I can look at it and go "this is a game that I would play for hours on end and I would have fun with". I feel that if I make a game that I would like to play then I would be making a game that others would also like to play. I feel that the idea of pandering to others when creating something creates a subpar final product and can easily obscure the original idea, twisting it into a monstrosity that no one will enjoy.
With all of the said I feel that this will be a solo project that I do not want team members distracting me and pushing me away from my original idea.
At any rate this is all still a concept idea and there is a ton of work to go towards bringing concept to reality.
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